Fallout 4 assets: The Ripper Update

After few hours, I corrected the scale and now it looks much better. The one handed weapon is back lol.

I corrected several things, to get to this stage:

  1. Removed second handle – The handle made it look like two handed weapon and too similar to chainsaw.
  2. Scaled up gas tank lid – I scaled it, so it fits in character hand. Took the handle as reference, 1/2 of the size.
  3. Scaled up bolts/screws
  4. Corrected vale/piles – Remodeled the whole fuel system. Made it slick and compact.

After all fixes, the weapon looks really like Fallout 3 version, with next-gen look. Check it out:

fallout_4_assets_melee_weapon_blender_3d

fallout_3_assets_ripper_melee_weapon

fallout_models_3d_assets_weapons

This was one of the last big steps, before polishing up. So, here are the last updates, that I did.

Updates that I made:
1) Finished handle system
2) Polished few shapes (added polys, remade wire)
3) Finished chain
4) Modeled inside parts (engine)

kaspars_pavlovskis_low_poly_fallout_4_assets

kaspars_pavlovskis_fallout_models_the_ripper

kaspars_pavlovskis_fallout_4_weapons_3d_models

So, that’s about it, high poly mesh is done and I will start working on low poly mesh. Stay tuned for more updates.

 

 

Fallout 4 assets: The ripper update

Fallout 4 Asset WIP

Back with some updates. It has been almost a month since my last update, but as always, I will deliver. I did a lot of work on the fallout ripper and it’s starting to look just right.

If someone missed out, You can check out my previous post: Fallout 4 Assets: The Ripper (Beginning)

I have made print-screens for each version, so everyone can check out, the evolution of shape, parts and design.  Let’s start!

1. Last update looked like this. Basic shape blocked out, to see the proportions and shape of it. At this stage, I did not care about wire frame or level of detail. Ruff mesh sketch.

fallout_4_assets_ripper_low_poly_melee_weapon_3d_models_kaspars_pavlovskis

2. When I had the basic shape/size, next step is details. As in step one, I pulled a fast one and modeled all parts in one hour, did not care about wire frame or precision. At this point, it was clear to me, that left side is really heavy and the right side lacks details. I always try to make my models logical and believable, even if it’s something out of this world, should be logical and functional. Did some annotations on parts, that I modeled, to give the mesh some extra detail.

fallout_4_assets_weapons_models_fan_art_3d_models_tutorials_wip

fallout_3_ripper_low_poly_melee_weapon_blender_3d_tutorial

3. In picture, that I posted before, I blocked out all the details that I want on my weapon. Now I started to re-shape/re-model them and get it closer to the finish thing. System that I used is simple: Take one part, duplicate it, move a side and start remodeling new on, on the existing. This way,I know that the part will fit my weapon and I can add extra details on it. Just remember to throw it on the weapon from time to time, to see how it looks. At this stage, there are some missing parts, because I did not like them and removed.

the_ripper_fallout_4_assets_melee_weapon_electro_cactus

At this point, I really thought that I nailed it and it looks good, however, I noticed one thing. The sword style weapon now looks like chainsaw. That means, it’s now two handed weapon and heavy as fuck. This was a no go and I needed to fix it. The main mistake I made, was in scale department. Parts that should have be big and viable from zoom out, was small and not noticeable.

Basically, I forgot my NR.1 rule, when modeling weapons: ALWAYS CHECK YOUR WEAPON SCALE ON CHARACTER.

So, now I needed to remodel a lot of things and re-scale some parts. Let’s do it! I will continue my work in next blog post, because it will take some time, to remodel and re-scale. Be sure to check out some of my other WIP posts.

Fallout 4 assets: Ripper weapon

Hi everyone!

I’m back with another WIP topic. This time, I will take one of my favorite melee weapon from Fallout 3 and remake it, with new school techniques and graphics. I chose the good old: Ripper. Basically, the idea is, remake the weapon and add some extra detail to it, after-all, the game is 7 years old.

First things first, I collected Fallout 4 reference pictures from google. Here they are:
game_art_fallout_3_ripper_weapon_assets_electrocactus_kaspars_pavlovskis fallout_4_assets_electrocactus_kaspars_pavlovskis_low_poly_game_art_models_3d fallout_3_ripper_electrocactus_low_poly_assets_3d_models the_ripper_fallout_3_assets_low_poly_melee_weapons_game_art

As I mentioned several times, I am really busy the time, so this probably will take some time to finish. Anyhow, stay tuned and check out my progress. I will post some 3d pictures, as soon as I start.

UPDATE: 

Did some quick modeling today. The main idea was, to get all proportions right and shape. I added few extra parts, that could look cool and makes sense. I was thinking, how the weapon works, if there is no gas tank or battery lol. I guess Fallout makes kinda left it to players imagination… So, here it is, quick mesh.

fallout_4_assets_ripper_low_poly_melee_weapon_3d_models_kaspars_pavlovskis