Fallout 4 assets: The Ripper Update

After few hours, I corrected the scale and now it looks much better. The one handed weapon is back lol.

I corrected several things, to get to this stage:

  1. Removed second handle – The handle made it look like two handed weapon and too similar to chainsaw.
  2. Scaled up gas tank lid – I scaled it, so it fits in character hand. Took the handle as reference, 1/2 of the size.
  3. Scaled up bolts/screws
  4. Corrected vale/piles – Remodeled the whole fuel system. Made it slick and compact.

After all fixes, the weapon looks really like Fallout 3 version, with next-gen look. Check it out:

fallout_4_assets_melee_weapon_blender_3d

fallout_3_assets_ripper_melee_weapon

fallout_models_3d_assets_weapons

This was one of the last big steps, before polishing up. So, here are the last updates, that I did.

Updates that I made:
1) Finished handle system
2) Polished few shapes (added polys, remade wire)
3) Finished chain
4) Modeled inside parts (engine)

kaspars_pavlovskis_low_poly_fallout_4_assets

kaspars_pavlovskis_fallout_models_the_ripper

kaspars_pavlovskis_fallout_4_weapons_3d_models

So, that’s about it, high poly mesh is done and I will start working on low poly mesh. Stay tuned for more updates.

 

 

Fallout 4 assets done.

Finished my mini test: Fallout 3 assets to Fallout 4.
As I stated in previous post, the idea was, remake retro gas pump and see, how much better my 3d skills are now. Test was successful and I am happy with results.

Here are some WIP pictures. Enjoy.

This is the old jerrycan model from 2012.

jerrycan low poly game art

jerrycan low poly game art

This is almost finished low poly jerrycan model, quick render in marmoset toolbag 2.

Low poly assets, marmoset toolbag 2, game art

Low poly assets, marmoset toolbag 2, game art

Had some bugs along the way. Don’t know how to fix this bug with smart materials, so I just fixed it in photoshop.

Game art, 3d models, substance painter, bug testing. Texturing

Game art, 3d models, substance painter, bug testing. Texturing

After jerrycan I moved to the most important asset texturing and modeling. Retro gas pump. As reference model, I took my own 2012 modeled piece. So, here are some tests and WIP pictures.

This is the old 2012 model.

Low poly game art model.

Low poly game art model.

And this is almost done, new retro gas pump model. Made in Fallout 4 style.

Fallout 4, retro gas pump, 3d models

Fallout 4, retro gas pump, 3d models

And, some testing and WIP pictures. Old gas pump and new one, side to side comparing.

Low and High poly models.

Low and High poly models.

This way, I can see,that my modeling skills have evolved.

Some normal map testing in marmoset and substance painter.

low poly and high poly model

low poly and high poly model

low poly, game art, fallout 4, 3d models

low poly, game art, fallout 4, 3d models

substance painter, testing, low poly models, normal maps

substance painter, testing, low poly models, normal maps

Last piece for the mini scene was the base. I wanted to make something simple, jet interesting to look at. So I decided to make damaged concrete block with metallic belt around.

Here is the finished piece.

Game art, low poly, fallout 4

Game art, low poly, fallout 4

Some pictures with high poly sculpt, low poly with normal maps and substance painter testing.

sculpt, high poly, concrete, game art

sculpt, high poly, concrete, game art

substance painter, low poly, normal maps, game art

substance painter, low poly, normal maps, game art

game art ,fallout 4 assets, low poly, substance painter

game art ,fallout 4 assets, low poly, substance painter

 

 

2015 Sketchfab Halloween Contest

Low poly halloween scene

I decided to enter the 2015 Halloween contest, hosted by Sketchfab.

When I decided that I will participate, I instantly knew, what I wanted to make. Basically, no default things like: adams family house, skeletons and so on. I went 180* on the whole contest and made robot, with slight twist lol. Unfortunately I did not win, however I made an awesome low poly, hand painted scene for portfolio. In the end, it’s all about being active.

Good news, my model was featured in IA Magazine roundup.

What is low poly?

So, what is low poly model? It’s a polygon mesh in 3d graphics, that consists of small number of polygons (triangles). Main difference between low poly and high poly models, low poly models usually are used in real-time rendering applications. For example, games and simulations. Term ”low poly” describes mesh construction and appearance. Polygon count is extremely important for optimization and performance, the lower poly number, the better.

Nowadays, low poly is a loose term. Gaming world has evolved so much, from PC to consoles, to hand-held devices. On each platform, low poly count is different and can be too much for other platforms. For example, low poly on PC will be almost high poly for device. Usually, low poly models are somewhere between 1k – 20k polys.