Fallout 4 Asset WIP
Back with some updates. It has been almost a month since my last update, but as always, I will deliver. I did a lot of work on the fallout ripper and it’s starting to look just right.
If someone missed out, You can check out my previous post: Fallout 4 Assets: The Ripper (Beginning)
I have made print-screens for each version, so everyone can check out, the evolution of shape, parts and design. Let’s start!
1. Last update looked like this. Basic shape blocked out, to see the proportions and shape of it. At this stage, I did not care about wire frame or level of detail. Ruff mesh sketch.
2. When I had the basic shape/size, next step is details. As in step one, I pulled a fast one and modeled all parts in one hour, did not care about wire frame or precision. At this point, it was clear to me, that left side is really heavy and the right side lacks details. I always try to make my models logical and believable, even if it’s something out of this world, should be logical and functional. Did some annotations on parts, that I modeled, to give the mesh some extra detail.
3. In picture, that I posted before, I blocked out all the details that I want on my weapon. Now I started to re-shape/re-model them and get it closer to the finish thing. System that I used is simple: Take one part, duplicate it, move a side and start remodeling new on, on the existing. This way,I know that the part will fit my weapon and I can add extra details on it. Just remember to throw it on the weapon from time to time, to see how it looks. At this stage, there are some missing parts, because I did not like them and removed.
At this point, I really thought that I nailed it and it looks good, however, I noticed one thing. The sword style weapon now looks like chainsaw. That means, it’s now two handed weapon and heavy as fuck. This was a no go and I needed to fix it. The main mistake I made, was in scale department. Parts that should have be big and viable from zoom out, was small and not noticeable.
Basically, I forgot my NR.1 rule, when modeling weapons: ALWAYS CHECK YOUR WEAPON SCALE ON CHARACTER.
So, now I needed to remodel a lot of things and re-scale some parts. Let’s do it! I will continue my work in next blog post, because it will take some time, to remodel and re-scale. Be sure to check out some of my other WIP posts.