Finished my mini test: Fallout 3 assets to Fallout 4.
As I stated in previous post, the idea was, remake retro gas pump and see, how much better my 3d skills are now. Test was successful and I am happy with results.
Here are some WIP pictures. Enjoy.
This is the old jerrycan model from 2012.
This is almost finished low poly jerrycan model, quick render in marmoset toolbag 2.
Had some bugs along the way. Don’t know how to fix this bug with smart materials, so I just fixed it in photoshop.
After jerrycan I moved to the most important asset texturing and modeling. Retro gas pump. As reference model, I took my own 2012 modeled piece. So, here are some tests and WIP pictures.
This is the old 2012 model.
And this is almost done, new retro gas pump model. Made in Fallout 4 style.
And, some testing and WIP pictures. Old gas pump and new one, side to side comparing.
This way, I can see,that my modeling skills have evolved.
Some normal map testing in marmoset and substance painter.
Last piece for the mini scene was the base. I wanted to make something simple, jet interesting to look at. So I decided to make damaged concrete block with metallic belt around.
Here is the finished piece.
Some pictures with high poly sculpt, low poly with normal maps and substance painter testing.